The earlier you activate it, the earlier youll be able to activate it again. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. Unless you know that a big hit is coming up and you dont have anything else available, this ability is best used if you can time it for when Hunker Down is not active, or on cooldown if theres just a bunch of damage going out. Basically, you get a 50% movement speed boost after every roll. Welcome to my 7.0 guide for Sharpshooter Gunslinger! With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. Gunslinger - 3v3 Deathmatch Build. Your bread and butter. This build offers slightly a few hundred less sustained DPS compared to the High Energy Efficiency build, but its a lot more flexible. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. Each discipline has 8 choices where they pick 1 of 3 options. Author of a ton of SWTOR Class Guides for VULKK.com. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. As per usual, if you found this video useful please leave a like, comment, or subscribe. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. Instead, there is a new system called the Ability Tree. The dedicated guide contains tips for all roles in both PvE and PvP. Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. I recommend the Relic of Focused Retribution for all content. This will probably result in higher max parses, but theyll be less consistent. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. Its easily one of the strongest spammable AoE abilities in the entire game. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. The 3 abilities are almost always the same for each discipline. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. I will not be writing out ability descriptions and I will only be transcribing the components of discipline passives that directly relate to the ability and rotation. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. This is the rotation you use at the very beginning of the fight and for burst DPS checks. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. I prefer Agitating Energies, but you could use Refraction Point or even B-0 Differential Targeting System (PvP tactical) if you prefer. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick The second relic depends on which build youre using. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. The 2 charges give you a lot more flexibility with your burst since you can save them up without losing sustained DPS until after you have both charges available. Aimed Shot has 1 proc associated with it that is relevant to your rotation. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. Without them, the build no longer accomplishes its primary function. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. This is your interrupt. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. In addition, many extremely situational abilities were pruned entirely. As a defensive cooldown, its your cheese ability. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. 2 choices where youre picking between 1 ability or 1 of 2 passives. If you want to go the extra mile, you can try to activate it 15-ish seconds before you begin pre-casting before a pull so you will just barely have enough time left on the proc for when you cast Aimed Shot, but I really dont think its worth it because if you mess up, you end up having to wait and the most youll get is maybe an extra use at the very end of the fight. Outside of specific mechanics, its not usually something at your disposal in group content. She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. I just wanted to point out that Gunslingers are one of the two classes that do not have any sort of cleanse ability, the other is Vanguard / Powertech. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. When one of the tanks or healers just died, pop it instantly, especially if a tank just died, because theres a good chance that the boss is about to hit someone else or the group really hard. Dont bother using this ability if the enemies will die before Bombing Run really does anything. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. Dont pop all of your DCDs at once or only use them when your health gets low. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. This is not a personal defensive cooldown. Neither effect works in MM raids or PvP, so if you do either of those activities, youll need to tweak your gear to reach the desired threshold, which I find to be super tedious. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. This gives you an extra GCD on your Adrenal which can help in tight checks. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. We respect your privacy. 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