Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. 1 Overview 2 Talents 2.1 Acrobat 2.2 Aerial Dancer 2.3 Alchemist 2.4 Alley Cat 2.5 Amoran Seeker 2.6 Angler 2.7 Artisan 2.8 Assassin 2.9 Athlete 2.10 Authority Interrogator 2.11 Bastion 2.12 Beast Slayer 2.13 Blindseer 2.14 Brawler 2.15 Bruiser 2.16 Bulwark 2.17 Butterfly 2.18 Caster 2.19 Champion 2.20 Charismatic Cast 2.21 Charm Caster At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+1 Posture). Knockback effects are reduced. (+1 Passive Agility), Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. If you have a very few amount of cards you are capable of rolling, instead of being dealt a hand when you power up you will be met with the message "A hand has not yet been dealt, but another hand will be dealt after your next hand. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. (+1 Support Mantra Slot, +2 Combat Mantra Slots), Oath: Linkstrider - You vow to give up your own life for the sake of others. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. (+3 Health). You take reduced damage from enemies while this is applied. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. Including the ability to block weapons with your hands using Ether. Including the ability to block weapons with your hands using Ether. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. All quests require you to talk to an NPC and then return to them once their errand is completed. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. Be careful as this technique can prove lethal to the user. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Intelligence gives you more ether and reservoir so that's useful. Undying Flame [Rare Card, Flamecharm Exclusive] - Your flame can be casted in the depths. This is also true for Fire Gun. Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. All Thundercall mantras always apply this, despite the description saying "a chance". (+10 Ether, +9 Health), Armor Conserver [Common Talent] - You lose 5% less armor when hit. (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. (+1 Passive Agility), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. (+4 Elemental Intensity). Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. Reality itself is malleable, pliable to your deft hands. Adret Roll chance: 16.3% Base stats: +2 Willpower, +2 Charisma Boost: Talent: Maudet (+7 Health), Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Apart from the mentioned Commands, there are many more commands, which need exposure. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. Minimum threshold to take fall damage is increased. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. (+5 health). Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+4 Sanity). While the effect is active, the user breathes cold air. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. Tacet Drop Kick - Disguise yourself in tacet and drop kick your enemies. "Larger foes" being anything that isn't a humanoid NPC. Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. Tirans gain Feathered Glider with infinite durability. (+4 Elemental Intensity). (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Enemies who knock you restore only half of the posture and health they would normally obtain. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. The Innate talent of Etreans has a similar effect, but is applied to all buffs and debuffs instead of status effects. Shadow Assault (2 Star Mantra) - You turn into Dark energy. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence Kickstart [Common Talent, Thundercall Exclusive] - Play the resurrector. Takedown request | View complete answer on deepwoken.fandom.com During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). (+3 Health). Gain +20% damage and increased movement speed while the fire is active. Numbers also cannot be used. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. Power Icon indicates a level-up at the top center of your screen. HP instead of 250 HP. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. Gaze - Peer into your enemies souls. Ice Skates [3 Star Mantra] - After a decent wind-up, start skating only when around water. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. (+2 Passive Agility, +2 Health). Also giving the best talent cards alongside. Finesse [Common Talent, Agility] - You pull your weapon out silently. (+4 Carry Load, +2 Passive Agility, +2 Health). (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. (+2 Carry Load). Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. 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